Tutorial Feedback:
Needing to work on B7 with more direction, currently struggling with it.
- Might relate to personal projects, look at these s a source of inspiration for the project. What kind of things would you like to do on your own terms, and this can be experimental.
- But it needs a focus, so exploring this in relation to type, or grid systems, layout, or something like that. But the outcome doesn't need to be "an outcome" it can be a body of experimental stuff.
- Either way it doesn't matter as long as you're documenting it, could go in the direction of developing a brand strategy and I want to do this because x, y, z but also the justification can be in exploring creatively how different design principles work within this theme.
- What to do with this imagery? Simon said there isn't anything wrong with documenting the imagery in the way that I currently am doing, found it more interesting when there's no dialogue around it.- I thought about adding text but personally like it without text, think this could be an area to explore as a potential avenue to see what impact is has on the imagery, does it help anything or does it take away?
- Could you take away the pre-printed elements of a completed sudoku puzzle to leave the pencil marks, leaving the human trace and engagement with the puzzle.- Like this idea, showing the engagement of the human with the puzzle rather than the puzzle itself.
- As a collection of imagery would make for a very interesting publication, keeping with the black and white vibe. Can see it being an interesting arty book, lack of explanation allows someone to engage with it in their own terms and interpret what it is.- I agree with this idea of allowing the audience to interpret it themselves.- I project what I think onto the book, but when you do a sudoku everyone approaches them in the way they think is best, feel the ambiguity of the book dialogue allows you to approach the book how you naturally approach it.
- Got lots to go on, can pick out some of the best ones, bunching them together into certain themes.
- Using a combination of the open, white space images and then others that are more intense. Simon mentioned how he prefered the ones that were almost entirely graphic with more white space (see below).
- Focusing in on the imagery in the corner with lots of white space. But then with others having super noisy imagery that takes up the whole page, having a mix of the two.- Allowing the work room to breath, think about the way I'm presenting the imagery and what impact this has on the audience.
- Next step is thinking about how to curate collection of imagery so there is an experience in how you engage with it from one page to the next.- Thought about this with progress book, but think more about using imagery to document not having the book as a way of documenting how I made the imagery.(Simon) The question isn't about the process of the imagery but this abstract suggestion of the experience/process of sudoku, going from difficult to fun to whatever.
Research:
Gabriel Barbu: Kajet Issue 2:
https://www.itsnicethat.com/articles/gabriel-barbu-graphic-design-060919
Brought in after their debut issue, Gabriel was tasked not only with designing issue two, but also with setting a new visual tone for the platform as a whole. Operating under very open, almost non-existent creative guidelines Gabriel and collaborator Ana-Maria Dudu embraced the issue’s theme of utopia, using it to push their work both conceptually and creatively. “We sought to visually convey the ideas of a reformed future and devise a way to conjure radical imaginations. Ultimately we took it upon ourselves to visualise alternative interventions and imaginary worlds inside Eastern Europe,” he muses. “We also tried to create a system in which all graphic and written components sustain each other, and when you think about it, that’s kind of utopian in itself.”
I can't find any imagery for Kajet Journal 2, however what I find most interesting is the concept of presenting the idea of utopia visually. I feel this is what I'm having to do with the sudoku brief, develop a concept and theme and then curate this through visuals. The way the theme of utopia is also presented through the way the elements "sustain each other" is really interesting, having not only the visuals demonstrate utopia but the format too.
Aurelia Peter: Through the Mask
https://www.itsnicethat.com/articles/aurelia-peter-through-the-mask-graphic-design-110320
“A central aspect of this seems to be the ability to experiment with the new and to maintain an open attitude,” she adds, two factors that sit alongside a drive to follow paths that are yet to be discovered. “In this respect, I do not attempt to approach a defined destination, but rather I try to find an individual design concept and visual language for any particular assignment.”
Taking the ritual of masks as the starting point for the project, Aurelia divided it into three parts: the fact that rituals are a form of communication, the fact that masks can be part of a ritual, and how masks can be used to convey what ritual is. Consequently, the thesis is split into three parts.
Cryptic, but it’s all part of Aurelia’s plan to keep the “magic” alive. In order to help make sense of the project, Aurelia has placed an index at the beginning of the book, and has included a grid and navigation system that gives the various “expressions behind the mask” – achieved through use of a black rectangle, multiple appearing faces and individual signs that show the mystique of the object itself. The takeaway? “Look behind the mask,” says Aurelia, “we can use the ambivalent relationship of the mask to protest ourselves.”
https://www.youtube.com/watch?v=_RSEhf-8kjk
Decisions about the publication were made in response to the topic masks helping the book become part of the concept. The book is structured around 3 forms of mask, each is derived from a basic shape: triangle, rectangle and oval, a grid for the book was defined by the facial parts:
The book is cryptic to retain the mystery of a ritual, the publication attempts to illustrate the phenomenon of the mask.
Aiming to immerse the audience in the context of the mask, navigation system helps provide orientation, index feature to help the audience understand the content more.
Find the process for developing the publication to be really interesting, the way the content and format work together to produce an outcome where all elements synthesise together to make a cohesive outcome. The use of an overall topic and theme to direct the tone of the publication and visuals for the project, generating rules and restrictions to guide the process.
> Think about this in relation to own project, how can the rules and themes surrounding sudoku guide the visual development of the publication.
Edward July:
https://www.itsnicethat.com/articles/edward-july-graphic-design-240220
“It’s important to settle a starting point from the conceptual perspective,” he concludes, “as it often organically leads the process. Should the work be generic straight forward or more poetic? To be honest, I always end up just experimenting and playing with the design to try and find something that will finally satisfy me.”
- Grid
- Numbers
- Openings
- Movements
- Locations
- Feeling








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