Spoke about ideas for B7 to peers.
Feedback:
What happens when you make a mistake and then go back?
- 2 different paths
- using pencil
Manipulation with the grid
- Move and change, how does this impact the design?
A few people mentioned they like the agricultural/farming element
- Thinking about Sudoku out of context, makes sudoku more interesting as a topic.
Exclusion and decision making surrounding puzzles.
- Black mirror bandersnatch type of thing with the choices dictating the different moves/progressions throughout the story.
- Like a maze
- Dead ends
- Small tests, working backwards, reworking forward.
Look up sudoku cheats
- Specific techniques
- Think about "sudoku openings" like in The Queen's Gambit, how do people start a sudoku?
Reflection:
I really like these ideas of of focusing on the process behind the sudoku, it should make for more interesting visual outcomes that have stemmed from Sudoku but are perhaps less obvious.
- Personally I enjoy design practices like this as they lead to more exciting visual outcomes what you can reflect on with a different lense once you know the reasoning.
I want to focus on this process element and start bringing more visuals relating to this. I thought about showing the whole process in the outcomes so if I were to remove something I don't instead I work around it or cross it out (thinking along the lines of how you complete a sudoku puzzle).
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